Given that only a few people unlocked it, we decided to delete it.Game or Patch Questions? Visit FileForums This achievement doesn't currently work the way we wanted it to, and a hard fix would be very heavy for the game and not really worth it. The Born Leader achievement has been deleted In order to stop the confusion, we made it much more visible when you're overcharged and are carrying too much weight One of the most frequent bug reports we got was not linked to a bug: if your party starts walking instead of running, it's just because your inventory is full. The AI's reflexion time isn't affected by these modifications Taking into account the community's feedback about the game being too slow, we've cut as much downtime as we could! You should notice visible ameliorations when interacting with an object while in exploration, and while executing an action in battle. In addition to this, your performances in battle will be commented by the party! The different bonuses applied to your characters' XP gains are now visible and explained. This functionality had been added to the Pause Menu during a battle and on the "Defeat" screen We also made more informations visible you can get a better idea of some skills/spells/items' power Informations about buffs and debuffs' length were added in the inventory, the skilltree and in battle We also made more informations visible you can more easily plan combos including crowd control: Informations about physical and magical resistance were added to the character's information tab in battle Saves now indicate whether they were done in combat or exploration, and if they are compatible with the game's current version This should reduce the impression that a spell either works perfectly or doesn't work at all Before this patch, there was only one dice roll for all enemies, and their resistances were compared to that one score. We changed the way physical and magical resistance were taken into account when calculating area of effect's damages. General: It is no longer possible to erase an auto save with a manual saveĬombat: The game no longer auto saves during every round of combatĬombat: When enabled, the auto save will be done every X minutes, X being chosen by the player in the optionsĮxploration: No modification in exploration General: An option to disable the auto saves has been implemented (the auto saves are now disabled by default) Be sure to restart your Steam client so the new branch appears!Īccess it by right-clicking on the game's name in your library > Proprieties > Betas > "Publicbetapatch1.1" To all those who decide to try the 1.1 update tonight, we ask you to report us any bug you come across the same way it's been done before, by sending screens and context via mail here: .įor technical reasons, this public beta will only be available for Windows users. This is why we decided to pre-launch the 1.1 update in a public beta: The Amulet of Chaos's players have the choice to activate the "Publicbetapatch1.1" branch on Steam to get the new functionalities right now, or wait until next week for the update to be implemented to the full game, with potentially a few corrections. We noticed after the game's release that, despite our testing and debug phases, several unexpected bugs had been encountered by players when they were playing. The biggest update so far from The Amulet of Chaos is here: Update 1.1! Available on Steam’s beta branch for now, this update introduces the Ironman mode, tweaks the save system, speeds the game up a bit, adds some quality of life improvements, and rebalances a few things. And following a number of small fixes, the developers have now put together a bigger update for their game. Artefacts Studio and Dear Villagers released their humorous dungeon-crawling RPG The Dungeon of Naheulbeuk: The Amulet of Chaos back in September.
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